One guy was having a good time being all slimy when he was the Sheriff, putting on a thick accent and everything. I played this for the first time last night and had a good time with it, but I worry that it's only because some of the other players and I got into playing our characters a lot. (Just to be clear, when drawing from the discard pile, you can only take whatever is on top of it, but there are two discard piles, and you're allowed to keep taking whatever is on top of either.) If you're going for apples and someone else is just throwing them away while trying to get her cheese, drawing from the discard is awesome. Of course, you could pick up contraband, trying to bait the sheriff into opening your packet of all legal items.Īnd all that doesn't even mention how powerful it is to get cards that you know instead of a blind draw. Both of these actions can be really important evidence when trying to convince the sheriff that you're being honest, and other players are arguing that you're lying. You can make a show of discarding contraband so that the sheriff that turn is more inclined to think you're trying to play the honest game. You can make a show of drawing legal items from the discard piles so that it seems more credible when you send a large packet through. I'm surprised to see no body has mentioned the importance of discarding and drawing from the discard piles.Īt the start of your turn, you can set aside cards from your hand (you have to keep at least one), then draw from both the discard piles and the deck, then your set aside cards are discarded. The GOTW archive and schedule can be found here. Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!ĭo you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham! Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. ![]() Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit.
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